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Black dragon viewer nsfw
Black dragon viewer nsfw









  1. #Black dragon viewer nsfw update
  2. #Black dragon viewer nsfw code

#Black dragon viewer nsfw update

There are many names for this update i liked but "Ending Dragon" is probably the best for this update as it contains "end", signalling "the end" that i announced almost 3.5 years ago and at the same time describing what is going to happen. It's coming soon™ - even the Kaprosuchus thinks its cool.

#Black dragon viewer nsfw code

I made some improvements to the Alpha/DeAlpha code allowing it to alpha/dealpha all separate faces instead of the whole object only. Soon i'll follow up another Bento merge with a few more changes and fixes. (Mostly noticeable on plain, detail less single color surfaces)įor a long time (all the way back to Nirans Viewer) the camera was overly stiff and direct which was not intended, a change i made quite some time ago made the camera transition between teleports which was completely unnoticeable unless you changed the camera smoothness, i corrected the default smoothness value and the Camera should now act smoother when moving it, not annoyingly smooth but also not as aggressively direct like it did before, the result is that from now on you should see the camera move between teleport locations which is a nice unintended transition effect.Īs always the Viewer has been brought up on par with all the latest changes from LL, this includes the VLC Media replacement as well as the latest Bento changes of that time. I changed the SSAO defaults a bit to make SSAO accumulation with multiple overlapping SSAO areas less extreme. I also moved the volumetric lighting toggle below shadows to make it clearer that it's a sub-feature and not a separate feature that can work on its own. Lastly i dropped the ball on the machinima sidebar and added vector3 and vector4 controls to it, meaning you can now change vignette and shadow resolutions. It's there to remind you of all the changes and obviously also to be able to read them without going onto the changelog page that might be a bit slower to update. some of you might have noticed it already. Since i'm not going to actively write any more update posts i've added a changelog list to the login screen. I can show you a picture of what's coming. It's not particularly exciting to talk about it, really. I'm working on a few things, namely UI finetuning, fixing the appearance floater panels, cleanup all over the place, fixing one or two reported issues and adding some new stuff for you to play with. Really it is, i just haven't started on it, it's the very last thing i'll do, when everything else is done. While at fixing those crashes i cleaned up the code and overhauled some parts a bit, making it more reliable and preventing more issues as well as making it able to return values which someday i might actually use.īento was merged again, a few new changes came with it, nothing too fancy, just a few fixes for things we probably didn't even see. I fixed a bunch of crashes that could occur when you toggled Deferred Rendering options while Deferred Rendering wasn't even enabled, yes i know you should have Deferred Rendering enabled anyway, why should i care, because reasons. Graphics wise not much has changed, i disabled Object Object Occlusion by default as it should net you some performance gain unless you are using an AMD card in which case you might want to re-enable it. I changed the Appearance floater to open with the "My Outfits" tab selected instead of the new "Outfit Gallery", limited the memory sliders between 128mb and 1992mb and made the chat tags // finally reliable. Last month i pushed an update that fixed the an issue that prevented local chat from popping up when the local chat was not a separate floater and the conversation floater it was nested in was closed/hidden. This time with lots of bad news for the entire family, everyone loves some family fun!











Black dragon viewer nsfw